Each player starts with a rating, based in part on his own
evaluation of his skill level, as well as on a number of guidelines. The
guidelines consist of the total number of games the player has played, rules
knowledge, and a general evaluation.
A player wins approximately 2 games in 3 if playing against
a player that is one level lower. This ratio increases, if playing against a
player more than one level lower. The average start-rating is 1.500 points
(skill level 3) and each skill level up adds 125 points and each level down
subtracts 125 points.
The guidelines to assist finding the correct initial rating
consists of three parts:
-
Total number of games played: Estimate the total
number of games you have played ever.
-
Rules knowledge: Some guidelines to evaluate
your rules knowledge and general ASL experience level
-
General evaluation: Some guidelines that should
help you compare yourself with other players.
Skill level 1: Start Rating = 1.750 – The best of the
best:
Total number of games played: 250+
Rules knowledge: Very few or no rules-sections that the
player does not know or has tried, even when counting the more exotic ones
(airdrops, caves, night, DYO, seaborne assault, Campaign Games)
General evaluation: In an international tournament, you
would expect to end in the top 15%, and you consider yourself better than most
players you know. You have attended a few tournaments, which contained several
players of other nationalities than you, or large national tournaments of 40+
players.
Skill level 2: Start Rating = 1.625 – Very good
players
Total number of games played: 150+
Rules knowledge: Very few or no rules-sections that the
player does not know or has tried, even when counting the more exotic ones
(airdrops, caves, night, DYO, seaborne assault, Campaign Games)
General evaluation: You would be considered a very good
player by most other people. If you have not attended an international
tournament, you are probably one of the best players you know – maybe even the
best. If you have attended international tournaments, you tend to do very well,
but is generally not in the top 15%.
Skill level 3: Start Rating = 1.500 – Average players
Total number of games played: 50-250(+)
Rules knowledge: You know most rule sections pretty well,
especially chapters A-D. You may or may not be familiar with the more exotic
parts of the rulebook (airdrops, caves, night, DYO, seaborne assault, Campaign
Games)
General evaluation: You would consider yourself somewhere
in the middle of the field. You may be quite experienced, but is not an
exceptional player. A lot of people never rise above this level. It is also
possible that you are a relative newcomer to the game, but then you learn rather
quickly
Skill level 4: Start Rating = 1.375 – The
not so hot (yet)
Total number of games played: 20-75
Rules knowledge: You are beginning to get a pretty good
grasp of the rules in chapter A (infantry), have tried a lot of different
terrain, and know at least the basics of moving tanks and firing guns.
General evaluation: Some people never rise beyond this
level, but most do. Most likely, you are a relative newcomer to the game, but is
beginning to be able to put things in perspective. You still lose more than you
win, and you feel pretty sure that you cannot beat the top players unless you
are extremely lucky.
Skill level 5: Start Rating = 1.250 – Beginners
Total number of games played: 0-40
Rules knowledge: Limited rules knowledge
General evaluation: You are a beginner
Keep in mind that these are only guidelines. It is
certainly possible for a very bright player to be at skill level 2 while having
only completed 100 games, but this would be the exception from the rule.
Alternately, it is just as possible for at player whom has played in excess of
1.000 games to be in category 4, but that would be quite rare.
If you are in doubt which category to choose, choose the
category closest to skill level 3. The distribution of players on a worldwide
basis should be something like:
Skill Level: |
% of all players worldwide: |
1 |
10 |
2 |
15 |
3 |
40 |
4 |
15 |
5 |
10 |
Please keep in mind that this would be the approximate worldwide distribution,
so this does not necessarily reflect the distribution at ASO. ASO is an
international tournament, and a higher percentage of the players whom travel to
another country to play ASL are above average players.
You might ask - why shouldn't all players just start at the
same rating? Well, the reason why players should not start at the same rating
is, that it is not fair, because of the math behind the system. For example, if
a skilled player with a high rating plays a match agains a player who is new to
the rating system, but who is also an extremely potent player. If all started
out at the same rating, the "new" player would start out at 1.500
points (the average) and that would mean that the system "thinks" that
the higher rated person has a, say, 85% chance of winning. But the
"new" player is actually as good as the higher rated player, and is
thus punished severely if he loses, by losing an amount of rating points that is
disproportionate to the skill difference. Over time, when you play enough
matches you are going to end up with approximately the same rating anyway (the
math takes care of that), so all we are really doing by starting people at
different ratings is speeding the process up. Please note that the theoretical
"end rating" that I am referring to, not necessarily is the same as
the start rating, but the start rating should be closer to that value, than if
everybody just got 1.500 points before the first game.
Then you might argue, that some players are going to "cheat", and
select a skill level much higher than they are really worth, in order to get a
better seeding for the first round - i.e. they are more likely to meet a player
in the first round, that they can actually beat. Personally, I believe that most
ASL-players are pretty honest. For the "dirty few", it is going to be
like pissing in your pants to keep warm (unless they can actually win games
against players whom are more skilled than they are, by using some real
cheating). Their inferior skill, combined with the math of the rating system is
going to pound their rating back where it belongs - no problem, just a
nuissance.
My hypothesis is that letting players select their own
initial rating based on the guidelines above, should result of a much better
approximation to that players rating in the long run, than if we assign the same
start rating to everybody. In two or three years I am going to have enough data
from the tournament, if not to prove, then at least to get an indication of the
quality of my hypothesis.
For those of you whom are interested, the mathematical
formulas can be found here. They are similar to the formulars used to calculate
chess ratings.
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